Lost Soul

== Lost Soul== The Lost Soul, a soul trapped in the arctic seeking a way out of the place, and finds the best way is to join the alliance of the Arctic Defenders and kill a demon to hopefully ascend into a better place.

Specifications
The Lost Soul is a very basic baser of Demonic Defense, and can build very decent towers without souls. The Lost soul only becomes better with souls though. The Lost Soul's escape abilities consist of Jump and Wind Walk.

The Lost Soul does have a Demon Hunter, who in which he can improve via his Advanced Research Center. The Lost Soul's Demon hunter is a 2x2 hunter. The Lost Soul's Demon Hunter's Specificiations are as follows:

Lost_Soul_Hunter.png

 * Primary Attribute - Intelligence
 * Range - 700
 * Strength - 15, 5 Per level
 * Agility - 17, 5 Per level
 * Intelligence - 18, 5 Per level
 * Base Health - 600
 * Defense Base - 2


 * Demon Hunter Upgrades
 * Ability - Unholy Blasts, Grants 50 extra damage to each of the demon hunter's attacks at the cost of 6 mana.

Towers
The Lost Soul's Towers, (Soul Towers) all have a 2% chance on attack to heal all nearby friendly units within 500 AoE (Area of Effect) equal to the amount of damage dealt by the soul tower. These towers may also upgrade into the "Evil" tier, making them far more strong than the Imbued tier.

Below is a table in which compares the Lost Soul's towers' overall damage to other defenders.

Note: All data included in this table is the DPS (Damage Per Second) of each of these towers. This is NOT an accurate measurement of which towers are better, as the range vaires between them all, along with their damage changing depending on upgrades. This IS however, a good source of data if you are planning on constructing a pre-determined strategy. (Like early-basing with multiple defenders to cut demon off from leveling.)

Trivia

 * Lost Soul was the first created defender in Demonic Defense, and was balanced around the Demon "Lucifer"
 * Every defender's tower strength is sculpted around the Lost Soul's.