Turtle

The Turtle, while just taking a casual stream in the freezing waters of the arctic, noticed an evil prescence, and decided to swim to shore to help put a stop to the Demon.



Specifications
The Turtle, similar to the Lost Soul is a basic baser, who can establish a formidable base without souls. The Turtle's escape abilities consist

of both Jump and Teleport.

The Teleport ability much be researched in his research center. The Teleport ability allows the turtle to teleport to a tagetted allied unit or structure every 90 seconds.

The Turtle does have a demon hunter, in which has an upgradeable ability in his Advanced Research Center. The Turtle's hunter may fit into tiny spaces, so he is not a 2x2 hunter; although he does have melee range. The Turtle'sDemon Hunter's specifications are as follows:


 * Range - Melee
 * Strength - 30, 6 Per level
 * Agility - 10, 5 Per level
 * Intelligence - 10, 5 Per level
 * Base Health - 1500
 * Defense Base - 5, Fortified
 * Demon Hunter Upgrades
 * Ability - Armor Aura, Boosts nearby friendly units and structure's armor by 10.

Towers
The Turtle's Towers, (Deluge Towers) all have the ability to upgrade their damage, and the ability to splash damage.

Below is a table in which compares the Turtle's towers' overall damage to other defenders.

Note: All data included in this table is the DPS (Damage Per Second) of each of these towers. This is NOT an accurate measurement of which towers are better, as the range vaires between them all, along with their damage changing depending on upgrades. This IS however, a good source of data if you are planning on constructing a pre-determined strategy. (Like early-basing with multiple defenders to cut demon off from leveling.)

Trivia

 * Althought not intended at all, the turtle ended up to share a lot of models with the "Makrura" from the highly acclaimed game "Island Defense"; in the end though, the models seem to fit the turtle better, although this is public opinion.