Goblin Engineer

The Goblin Engineer, while just on a simple business trip in the arctic lands, was caught in the midst of an evil demonic ritual. Now he is forced to put his engineering skills to the test, and construct defensive structures.



Specifications
The Goblin Engineer is a more advanced baser in Demonic Defense, and can build very strong towers, but require souls to upgrade. The Goblin Engineer becomes very strong with souls provided. The Goblin Engineer's escape abilities consist of Biomechanical Ward, and Sprint.

The Biomechanical Ward allows the goblin to see invisible units for a short duration of time.

The Goblin Engineer does not have a demon hunter, but makes up with it with the fact his walls have the ability to repair themselves, once upgraded in the Advanced Research Center.

===Towers=== The goblin engineer can build Spire towers, but cannot upgrade until researched in his research center. After being researched twice, he then may ugprade his Imbued Spirt towers into Mana Spire Towers, Aura Spire Towers, or Damage Spire Towers. Damage Spire towers increase the damage, while mana spire towers allow them to burn 10 of the enemy's mana each hit, and finally aura spire towers increase nearby friendly structures' damage. The Goblin Engineer's towers also have the highest range out of all the other towers. Below is a table in which compares the Goblin Engineer's towers' overall damage to other defenders.

Note: All data included in this table is the DPS (Damage Per Second) of each of these towers. This is NOT an accurate measurement of which towers are better, as the range vaires between them all, along with their damage changing depending on upgrades. This IS however, a good source of data if you are planning on constructing a pre-determined strategy. (Like early-basing with multiple defenders to cut demon off from leveling.)

Trivia

 * Originally the Goblin Engineer's Spire towers had magic damage, but this was quickly changed after balancing changes.